Keyframes

Adding, selecting, moving, retiming, replacing and deleting frames.

Add a keyframe

Drag an image from the assets panel onto a layer track, at the moment you want it. The image becomes a keyframe chip, and it will hold that pose until you say otherwise.

Select and inspect

Click a chip to select it. The selection panel on the right shows:

  • a thumbnail of the frame
  • the exact time
  • the blend mode
  • buttons to replace or delete the frame
The selection panel showing a selected keyframe
Select a keyframe and its details appear in the right panel.

Move and resize

Drag a chip left or right to change when it happens. Drag its edges to change how long the frame holds before the gap starts. Hold times set the pacing: hold a pose for a beat, or shorten it to a blink.

A keyframe chip selected on the timeline
Drag the chip to retime it; drag its edges to change how long it holds.

Set the time exactly

With a keyframe selected, type the time in seconds into the selection panel. Use the playhead and the frame counter to find the exact moment you want.

Replace or delete

  • Replace image swaps in different art while keeping the timing, so you can reuse a shot with a new drawing.
  • Delete removes the keyframe. The Delete or Backspace key does the same thing and is faster.